Wake of the Icons is the third and final part of Mercy of the Icons, the epic and richly illustrated campaign for Coriolis – The Third Horizon. This book contains:
Extensive background information for the Gamemaster, describing the events which threaten the Third Horizon.
A Song for Kua: The first scenario starts with a series of visions, bringing the characters back to Kua.
The Tenth Icon: The second scenario sets the characters on a diplomatic mission to Sadaal to acquire the Nadir Flotilla as war in the Third Horizon grows closer.
The Horizon Wars: In the final climactic scenario war breaks out and the characters must lead the people of the Third Horizon to victory.
A metagame where the Gamemaster and the players can play out the fleet movements and clashes of the war.
An extensive appendix containing over twenty different ship types that take part in the war of the horizons.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '