Cults are a classic element in fantasy from the historical to the horrific, and Cults of Madness explores the uses of cults of every kind in your 5E campaign, from secret sects that live in the shadows and prey upon the weak-willed or disillusioned dregs of society to the near-forgotten relic rituals echoing down from ancient times and still practiced by scattered adherents, covens, and rural traditions handed down from the oldest folkways far from the watchful eyes of the younger gods and civilized ideals of modern society. This book delves into ancient primitive rites and those calling out to the darkest edges of reality and the sanity-rending eldritch entities whose dominions lie in realms of blackness beyond the stars. Cults of Madness is replete with rules elements to bring any cult to life, including 5 new sub-class options like the Alienist warlock, Demagogue bard, and Apostate paladin, along with over two dozen new feats and spells from Heart Ripper and Sacrificial Power to cosmic communion and torch-wielding mob! Plus, you get horrifying new creature templates for aliens and embryonic creatures crawling out of your PCs' skin and into their nightmares! Grab this 32-page 5th Edition horror accessory by Jason Nelson today and Make Your Game Legendary!
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '