Race your friends through the dungeon mazes of Undermountain, in this lightning-fast and wildly entertaining scrawling adventure for the whole family!
In Dungeons and Dragons: Dungeon Scrawlers: Heroes of Undermountain, you and other adventurers are drawn together to delve into Undermountain, an immense underground of dungeons created by the Mad Mage, Halaster Blackcloak. Use your markers to trace your path, defeating Monsters, casting Spells, connecting Artifact Fragments, and collecting shiny Treasure on the way! The round ends when one player defeats that dungeon’s mighty Boss, so you only have a few minutes to collect as much loot as possible! The player with the most points after exploring three dungeons is the winner!
At the beginning of each game, players pick one of five Characters, each with a thematic ability that helps them collect one type of points easier, as they draw their line through the maze. Normally Monsters or Treasure need to be entirely covered with marker to be collected. But Rogues only need to touch treasure, and barbarians only need to fill in the monsters’ heads to defeat them! While anyone can cast a spell by tracing an intricate pattern, a Wizard only needs to draw a small circle!
Dungeon Scrawlers contains 10 unique mazes of increasing complexity, introducing new challenges as you go. These include portals, locked doors, multiple bosses, time limits, and more! With multiple paths through each maze, and over 100 different 3-maze combinations, you’ll never have to stop scrawling!
Components: • 20 Double-sided Dungeon Sheets. (4 each of 10 different dungeons) • 5 Character tiles • 12 Key Tokens • 8 Orb Tokens • 4 Dry-erase Markers • 1 Rule book Components subject to change
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '