The complete Rultmoork game, ready to play out of the box! (Interactive PDF included).
Contents: Rultmoork Hardcover Flow Dice Set - 2 d20, d12, d10, d10s, d8, 4 d6, d4 Stagnation Dice Set - 2 d20, d12, d10, d10s, d8, 4 d6, d4 11 Flow Tokens 11 Stagnation Tokens Cardboard Pawns for all encounters Glossy cardstock player handouts for all riddles, puzzles, and roleplaying scenarios
Brave Rultmoork bring life back to the land! As Above, So Below. Deep in the Baevonian Mountains stands a monolithic spire of stone, peppered with ancient ruins, and mostly forgotten. The spire contains a temple complex rich in history and steeped in the mysteries of the past, untouched for a millennium, but it is not without its dangers, for ancient evil stagnates within. This is Rultmoork, where, according to legend, the very land died to the sound of a single falling tear.
Rultmoork is a deluxe adventure about duality. It is challenging, deadly, and intended for 4–6 characters of levels 5–7. The adventure marks Jonathan G. Nelson’s return to adventure writing after his critically acclaimed success Rise of the Drow: Collector’s Edition. Playstyles of ruin exploration, investigation, and dungeon delving. Wasteland Archaeology: Explore ancient ruins, marvel at murals, decipher a lost language, and piece together clues. Visions of the Past: Live through horrors of millennia past in a roleplaying-rich investigation. Challenging Dungeon: Test your mettle against an interactive and dynamic dungeon. New Mechanic: Flow / Stagnation! Two different modes for monsters and magic items. Hardcore Mode: Make a difficult adventure truly unforgiving and deadly. Brutal, unique monsters that require both brains & brawn to defeat. Three nightmarish bosses to challenge even the most experienced groups. Logical environments reward players for paying attention and engaging with the wonders of Rultmoork. Extensive guidelines and “At a Glance” sections to keep your game running smoothly. Player Handouts: Show what the heroes see, rather than just describing it.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '