Fold, Scuff Resistant, Double Matte Laminate Covering Material 2 Side, Fold, Collate, Smythe Sew. Trim, Lay-flat Binding with Covering Material 2mm
Immersive Imarian Thematic Maps
Here's a list of all the maps we will be including!
Steam Shipyard - See the bustling heart of steam as this shipyard constructs the world's finest ships.
TheGlasslands - This broken and shattered expanse of glass crystal has smothered the land, just as the storms of shattered glass cut all life to ribbons.
Mount Pareth Summit - A series of tunnels lead to a sheer cliff wall atop the summit of Mount Pareth, with a sharp drop to one side, and a series of massive stalactites that were used as airship docks in days past.
Airship - Fly through the skies and engage in aerial warfare atop this airship.
Sample Airship Map
Bactatian Swamps - A harsh, overgrown swamp, necrotized and swelling with magic, permeating by the reek of undeath.
Thar’Nandrian Tunnels - Lined with art and ancient statues, these ancient underground tunnels follow the path carved through the planet by the light of the leylines.
Crystalfellen Forest - Pierce the secrets of an elven forest filled with trees blooming with crystal fruit infused with pure magic.
Tree of Elements - Travel across the branches of the great tree that pierces the clouds.
Mana Dead Zone - Try to survive in a location devoid of all mana, and by extension, life.
Tensire Jungle - Secure the rich resources of the jungle, or engage in desperate guerilla warfare to keep colonizers at bay.
Tensirian Jungles
Renika Mines - Explore the depths of the Iltherian slave mines as they extract precious renika crystal to be formed into steel.
Renik SteelForge - The great slag furnaces and smelteries where all the components come together to form the Illtherians' dreaded renik steel.
Floating Market of Locke - The ever-shifting market of interlocked ships and rowboats, where customers step from deck to deck perusing the wares on sale.
ThePresence Workshop - Assembling the world's foremost technologies, this workshop is the birthplace of countless automatons, firearms, and steam engines.
Altar of the Silver Sword - A place of reverence for the Silver Sword to contemplate their duties and determine what path honour demands they follow.
Khronos Clocktower Room - The great mechanism powering the clock of the tower city of Khronos, it tracks the true path of time.
The Veil - Partition the Veil and walk the dreams to combat creatures of nightmare.
The Veil - Time Manipulation Shell
Ruins of Azur - Explore the ruins of one of the great civilizations of Azur’s past, commuting the many obstacles and impediments in the way.
Catacombs of Transcendence - Experience the living tomb of this catacomb, where the Dewisken come to take their eternal rest upon grand thrones they slip into the everafter.
Field of Fire - This great plain is filled with a fire which can never be extinguished, its expanses covered by fireweed, a peculiar plant which causes an unquenchable burning on any exposed skin.
Opaelen Resort - Relax, rest, and rejuvenate in this luxury resort that has it all: a perfect climate, a unique culture, and great views of its many weird creatures, including dinosaurs and Alyssian renik-beasts.
Shimmerfish Oasis - This is a favoured watering hole for wild shimmerfish, the glistening oasis glowing with an inner silver light.
TheProving Grounds - The grand open-air colosseum of the hobgoblins, ever eager to prove their skill at arms.
Jade Cove - Lined with walls of jade, the entrance of this cove is full of the wrecked ships of would-be treasure seekers said to have been fleeing the menace that lives within.
Fishhall - This once flourishing fishing town has been abandoned since the disaster that dragged it beneath the waves.
Alyssian Sky Islands - Assist the Skytouched in defending their homeland against threats from the space between worlds.
Alyssian Sky Islands
Cradle of Magic - This land of chaotic magic is so suffused with energy that it has become inhospitable. Elementals and golems are common here, formed into being out of nothing by the vibrant magics.
Ivy Observatory - The grand observatory, complete with a massive magical telescope, from which the mysterious Order of the Ivy leaf is said to watch over Imaria for their own purposes.
The Pitsof Valenoch - Great fissures in the surface of Imaria, from which monsters are not only created, but deliberately formed into deadly horrors and released upon unsuspecting populations to test their prowess.
Frozen Behemoth - The dim shadow of some massive, long-forgotten creature can just barely be discerned beneath the ice of this ominous meeting point of the Iacoccan clans.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '