Family game night: spicy farkel® takes the great pocket farkel® game to a whole new level where scores can double and the games get fast and exciting! High stakes and double scores!
Educational gift: a perfect educational game that not only Utilizes math skills but also has the player focus on the dice as well as other’ s dice building their visual memory skills.
Fun for everyone: including Easy to follow instructions and minimal pieces, This spicy farkel® game is perfect for players ages 8+ to get in on the game. Family game night just got easier.
Portable: spicy farkel's® small Tube Makes it easy to take on a road trip or stick in your bag for ultimate portability. The Farkel playing tube measures 4.5 tall to 2 wide.
Specification: not suitable for children under 3 due to small parts. Recommended for ages 8+. designed for 2-6 players. Play time 15mins. Contains 6 dice and instructions.
You can double any score with Spicy Farkel
It scores up to 25,000 points and it's always played High Stakes.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '