Local magistrates hire your party to find a pirate captain, suddenly active again after having had disappeared for many years. His trail leads to Catastrophe Rock, a barren island surrounded by a dangerous atoll known as a death trap for ships. You must brave the dangerous waterway, find the villain’s lair, and put an end to his days of plunder and killing! But is there something even more sinister behind the recent spate of pillaged ships? And what secrets may bold searchers find within the ancient caverns of Catastrophe Rock? How will you fare against the tricks, traps, and illusions of these master deceivers? What hope have you against the monstrous denizens and the Sea Strangers themselves? And how will you escape this lonely place to tell the tale? Caverns of the Sea Strangers is an all-new 5E sea adventure and dungeon crawl suitable for a group of 6th level characters.
The adventure contains a complete adventure, new monsters, and a magical artifact that might take your campaign in an entirely new and exciting direction.
A 6th-level adventure written by Brendan LaSalle with a 5E conversion by Chris Doyle, and with cover artwork by David Griffith Stranded on a desolate island, the heroes must face the Sea Strangers and their duplicitous leader
Can they unravel the mystery of the pirate lord known only as The Ghost? And escape a dragon turtle?
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '