Tyrant is a tactical simulation of combat between the armies of Carthage and Syracuse, from 480-276 B.C. To play Tyrant, you will need Great Battles of Alexander - Expanded Deluxe Edition for maps, basic rules, and some counters. Tyrant can also be played with the Simple Great Battles of History Rules.
Long before Hannibal Barca led the armed forces of Carthage into a titanic struggle with Rome, Carthage had vied for centuries with the Greek city-state of Syracuse for supremacy in the Western Mediterranean. Tyrant includes twelve of the most decisive battles in the recurring wars that pitted Carthage against the Greeks of Syracuse. The armies of Syracuse were similar to the contemporary hoplite armies of the mainland Greek city-states, but with better cavalry and a strong mercenary corps of both Greek and Western barbarian units. Carthage relied on North African tribal levies augmented with barbarian mercenaries from all over the Western Mediterranean. In Sicily, Carthaginian armies were usually supported by allied and mercenary Greek units.
Although Syracuse was generally more successful in open field battles, Carthage had superior wealth, political stability, and naval power. The continued warfare remained balanced over time, yielding no decisive advantage to either side. The more than two centuries long struggle never came to a definite conclusion as "new kid on the block" Rome would emerge in the First Punic War to steal the prize.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '