Race your opponents, push your luck, and win the favor of the gods with fast-paced action on the ever-changing seas! On your mark! Get set! ROW!
You are the Captain of a sleek, speedy trireme, racing in the famous Hydra Regatta. Steer around whirlpools, shifting currents, and fickle gods. Avoid the hungry Hydra and win a place among the stars!
In Greece Lightning, players race around a circular track, trying to be the first to complete two laps. You’ll roll two dice to move your boat—but you can risk going faster by rolling a third die. Careful! If you roll lower than your second die, you’ll lose them, and only keep your first die!
As you play, the seas shift and transform. You’ll pick up Racecourse wedges that you can place anywhere in the circle (except on top of ships, or at the start). Use these to make your path easier, or to place a Hydra directly in your opponents’ way! You’ll also collect Favor of the Gods cards, granting you powerful abilities. Speed through the course to win the favors of the gods, traverse whirlpools of fate, and collect fish to feed the Hydra.
After two laps around the whirlpool, whoever sailed the furthest wins!
Hold on to your boats! It’s time to move like Greece Lightning!
Components • Lap Counter Board • Starting Line wedge • Central Whirlpool • 28 Racecourse wedges • 4 player boards • 8 ship meeples • 4 wake tokens • 4 custom navigation dice • 8 movement dice • 36 Favor of the Gods cards • Golden Fleece token • Rulebook
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '