You are one of the thirty Knights Templar, who awoke on Friday, 13 October 1307, only to find yourself a wanted criminal and branded a heretic by the King of France. Sent away early in the morning, you must leave Paris on a day of reckoning and try to find your way across a dark, mythic Europe to a mystical utopia where you can rebuild! The secrets of the Templars are yours to safeguard, even if you can't comprehend the depth of their mysteries. Thirty by Fire starts as a historical themed roleplaying game, but is heavily influenced by the wuxia genre, Gnosticism, European Folklore, and esotericism, as your Knights undertake a mystical journey to the center of themselves along the road to Avallonis. The mechanics are a blend of narrative, storytelling rules, and classic old-school inspired roleplaying rules that work to create rich aspect-driven characters. All the knights can swing a sword or fight, so the game focuses on what the knights can do outside of that. Access to gnostic spells, unique powers, or intensely powerful faith sets you apart from your compatriots. Faith, spells, and your entire identity are powered by decreasing resources that you have to risk when you tap into your greatest potential on this last quest you'll take for the order...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '