Can you feel it? The cold that seems to pierce your very bones? Everyone does. This is the Frozen Wilds, after all.
As if the cold weren’t bad enough, this Horizon Zero Dawn™: The Board Game expansion will pit you against five new enemy types. Scorchers and Frostclaws stalk this land, so stay alert. And with new data and behaviour cards for existing enemies, there’s even the threat of Daemonic machines to deal with!
To bolster your forces against these new foes, the Frozen Wilds introduces two new hunters to play as.
Out here in the wilderness of The Cut, you need unique skills to survive. The Banuk Shaman and Banuk Veteran have an unorthodox approach. But that might be just what you’ll need. You’ll also get new items and equipment to deck out the Banuk hunters, made by Ban-Ur’s skilled craftsfolk.
Hunters who find success in this inhospitable land will surely win glory. Do you dare venture into the Frozen Wilds?
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '