Roads beyond counting and buildings that block the very sun. A city that stretches without measure and whose secrets are without number...
A sprawling metropolis, built on the bones of cities long forgotten, it is as every bit as colorful and chaotic as it is deadly and unforgiving. It is ruled from the glistening Spires above; The Nobles, demigods of flesh made gold, who’s tyrannical whims ebb and flow like bloody tides across the city. Yet, as tall as the city towers above, so too does it descend below, where dark and terrible things roil with hunger beneath the cobblestone streets...
This city eats people. Never forget that.
Into the Cess and Citadel is a supplemental TTRPG book for those seeking to incorporate a strange, colorful, and terrifying city into their role-playing game. Presented within the book is a comprehensive guide to running adventures or campaigns within a fantastical city, along with an overhaul of the adventuring system to better accommodate the unique challenges and benefits of a sprawling urban environment.
Into the Cess and Citadel is designed to turn the traditional city into a more immersive dungeon-like adventure setting.The book provides rules for everything from small urban-dungeon exploration to a total urban conversion with a world filled with disasters, factions and encounters that react to the player's actions. Along with these rules are a series of generators for creating an urban environment from a 6-mile district down to a single building and an essay on how best to run your urban adventures.
The book contains:
Rules for traveling and surviving in a city; including exploration, traffic, and hazards.
Tools for generating unique urban factions and their complicated relationships.
Guides for running each of the urban environments presented within the book and pointers on how they differ from dungeons or wilderness.
Step-by-step guides for generating and running three unique city landscapes: the sprawling Megacity, the dungeon-like Undercity, and the dangerously opulent Spires.
Hundreds of tools, hirelings, contraband and services both mundane and strange.
Unique districts to explore and exploit, from the grand libraries of the Archivists to the industrial hellscapes of the Foundry.
Dozens of tables for dressing shops, streets, NPCs and more.
50+ monsters ranging from Depraved Aristocrats, Sewer Walruses, and Dire Pigeons
Magical artifacts, curious spells, diseases, 100 locations and more…
All written in a system-neutral format for use in most role-playing games.
With tools and options for Players and Referees alike, Into the Cess and the Citadel is a complete resource for a foray into the urban adventure or a total urban conversion.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '