Full of winding tunnels and fearsome magical traps for intruders, the tower of the reclusive spellbinder princess is usually impossible to breach—apart from tonight. Once every ten years the gates of the Locked Keep open for the masquerade ball, and it’s your one chance to get inside. Choose to sneak, charm or fight your way up to the room of confiscated magical objects at the top of her tower, where there is something you desperately want…
Welcome to Into the Tower, a fantasy heist where the reader chooses their path, trying to make their way through magic, monsters, and perils to the top of the mysterious spellbinder princess’s tower. Into the Towerexpands on the world of Into the Dungeon, bringing even more excitement and adventure from award-winning writer and artist Hari Conner.
If you survive your journey up the tower, you can find out the secrets of the princess’s past and why she locked herself away, become one of the monsters slowly consuming humanity, lose yourself forever in the source of all magic, destroy the world—or even, on the right path, change it for the better.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '