K2: Lhotse is an expansion of K2 in which the players' task is to lead the team of two climbers as close as possible to the summit. The expansion includes an alternative, two-sided board and new weather tiles. K2: Lhotse also introduces a completely new mechanics - fixed rope tokens which allow you to set your own routes.
Each side of the board offers a different scenario and a different challenge.
The first scenario is a demanding and strategic fight against time and weather. The board showing the southern wall is divided not only by height, but also into three vertical sectors, dividing it into the eastern, central and western parts. The new set of weather tiles will show a different aura depending on the sector. The player's toolkit has been enriched with fixed rope tokens thanks to which players will be able to set up new routes between the already known ones. These ropes will allow for more efficient escape from bad weather or deadly landslides.
The second scenario is a fast race to the top of Lhotse from the safer side, the southern pass, which is also the easiest way to Mount Everest. Players will have fewer cards to use, as they will have to discard 3 of them at the very beginning. However the better cards they discard, the more extra victory points they receive at the end of the game! Additionally in this scenario the time becomes even more important: the climb will last only 15 days, so players will have to hurry up their way to the top.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '