Sometimes the only way to win is to stop playing...
The Monkey King has overthrown Buddha, and the ineptness of his Celestial Bureaucracy has led to an increase in Rogue Poltergeists and the active participation of the Numberless Courts of Hell in the affairs of the material world. Recursers, individuals capable of reincarnating between the material world and the Numberless Courts of Hell, sometimes moonlight as Poltergeist Investigators, managing the affairs of the afterlife where the system has failed.
Poltergeist Investigators acquire Karmic Attachments as they search for Rogue Poltergeists and infiltrate The Numberless Courts of Hell. While this Karma is what empowers their Poltergeist Forms, a Recurser who accrues too much Karma becomes an Ashura, a Karmic Devil. If one chooses to engage with these themes, it is a game about navigating within and operating in defiance of a dysfunctional system, of trying to better the world while recognizing one's own dysfunctions; where in failing to do so, reincarnation after reincarnation, one will eventually reach Maximum Recursion Depth.
Maximum Recursion Depth is a rules-light, Into the Odd-based game set in an alternate version of the modern world, inspired by Buddhist and Taoist philosophy, and weird urban magical realism like Doom Patrol and Persona. It's a dark examination of the self and society, but equally full of camp and humor and absurdity.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '