With the arrival of the Necroscourge, Zor Macros of the Syndicate became obsessed with nanites that was their self-replicating technology. He integrated them into his Zor suit before testing his concepts of controlling them on the living, all the while realizing he only had a fraction of the power he could if he tapped into the source of the Necroscourge. Zor Macros chose to use his newfound power to open a Nexus directly to the Necroscourge source, a venture that tore him to pieces one atom at a time. Yet a voice spoke to him as his atoms scattered across the cosmos. "You have served me well in life; in death, you shall serve me too. Rise, Zor Necros, and as my vessel you shall have the power you seek." Thus did Zor Necros' mind return to his body, now something very different in the darkness.
Zor Necros is a monster with a focus Control and Precision that can join any Destroyers force. In alpha form, Zor Necros uses his control over cosmic forces to Red Shift Necros Shinobi out of thin air at the cost of some of his own power. Zor Necros also Strafes his enemies with dark energy blasts before opting to Hit and Run into a better position. In hyper form, Zor Necros uses nanites to boost his cognitive powers. With his Mastermind plans, he uses Gravity against his enemies until they are crushed under the weight of his power.
Contents: 1 Miniature ‣ Zor Necros 1 Square Acrylic Base
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '