Necros Shinobi are Shadow Sun Shinobi repurposed by Zor Necros directly. Each is a copy of the personal bodyguards he sacrificed to his scientific ambitions, and now they are his vanguard, replicated in death to eternally serve the swarm. Necros Overlords come directly from the Necroscourge source; they never existed in their current form. Instead, an Overlord is now a collective of each world's best leaders and warmongers poured into one vessel that upgrades itself with each new world the Necroscourge conquers.
Necros Shinobi and Necros Overlords are units focused on command and control and can join any Destroyers force. Necros Shinobi Cloak their position until the moment is ready for them to strike. While capable of attacking, Necros Shinobi focuses primarily on being a Disruption to the enemy's force. The Necros Overlord is a Tyrant among the Necroscourge troops but under its command, their attacks can penetrate the heaviest armor.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '