Like countless other worlds of the Imperium, Necromunda suffers from the curse of insurrection. Even though the Enforcers stamp out rebellion wherever they find it, there is no shortage of those willing to embrace the malevolent power of the Dark Gods. Now, the Corpse Grinder Cults prepare to launch a full-blown rebellion in the name of Khorne. Can you stop the dark uprising or will you join it?
Jump into the world of skirmish wargaming with Necromunda: Dark Uprising. Choose your gang and fight thrilling, fast-paced tactical games in one-off battles or across epic narrative campaigns where your fighters grow and develop. This boxed set is perfect whether you're new to the underhive or are a veteran ganger and contains all you need to start gaming. As well as two gangs, the box also contains 17(!) frames of scenery including Zone Mortalis columns, platforms, walls and doors.
Contents: 26 plastic miniatures, each supplied with a Citadel 32mm Round Base: – 15 Corpse Grinder Cultists – Khorne-worshiping cannibals – 5 Palanite Enforcers – the law on Necromunda – 6 Palanite Subjugators – heavily armed officers bringing swift justice – A vast array of modular scenery – Double-sided play surface – All of the dice, tokens, cards and templates needed to play – An Enforcer Patrol transfer sheet
Also included is a 128-page softback rulebook containing: – Background on the rebellions that bubble under the surface of Necromunda and details of the fall of Hive Arcos – The rules for playing games of Necromunda – The Uprising Campaign – a complete narrative campaign featuring the desperate decline of a Hive – Multiple scenarios that capture the feel of a Hive descending into lawlessness – Rules for creating your own Enforcer Patrol or Corpse Grinder Cult gang – Rules for all of the weapons and wargear available to gangs and fighters through their House Equipment lists – Full list of all of the skills available to fighters
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '