Legendary Mesmerists is the latest volume in our new series of class-focused player supplements for Pathfinder Second Edition, this time focused on the mind-bending mesmerist class. These devious tricksters and students of occult psychology wield the power of pure thought to unlock the secrets of the mind while imposing their will on anyone that dares to meet their hypnotic gaze. You’ll find over 150 class options for this new class, including a massive array of class feats for every level from offensive talents like Amplify Pain, Devastating Invective, and Petrifying Stare to incredible utility powers like Chain of Eyes, Contingent Trick, Spatial Switch, and Fanatical Sacrifice. Shape your character’s approach to mental magic with knacks like the alluring arriviste, the spirit walker, or the psychic balm of the solacer, and with new backgrounds like the esoterist, astrologically blessed, or the guinea pig! Plus you get new rules for occult skill unlocks in Pathfinder Second Edition like Dowsing, Aura Reading, and Exorcism! And new magic items! And three sample characters to show off how the options of the class or to drop into your campaign as richly developed NPCs. Grab this amazing 38-page supplement for Pathfinder Second Edition today and Make Your Game Legendary!
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '