Pebble Rock Delivery Service is designed to be an entry level gateway game, the kind of game you introduce your children to in the hope it sews a seed and a love for board games.
It's based on a simple delivery system where you firstly pick a random delivery list (The plan is to have several lists with different numbers of deliveries on them, this way parents can choose a deck with a couple of deliveries on them for a short burst game and longer lists for something more time intensive). The players will be given a finite amount of rounds to fulfil those deliveries. You then move outwards from the lighthouse, the main hub of the game to make your deliveries using a simple dice roll, the board contains event spaces which trigger event cards, your usual fair of help or hinder events that can be overcome with objects bought from island shops or given to you for completing objectives.
The game comes with character/boat game cards which show your current items, cargo and also damage. Every piece of cargo delivered increases your speed by one and every time you damage your boat it's decreased by one. The objective being that delivering goods and looking after your boat make you faster and more efficient, and ultimately the first back home after completing your deliveries. The game has scope for co-op, single player or competitive play with no major changes to the rules.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '