Power Grid: Bremen/Manhattanis a pair of expansion maps forPower Grid!
The fight of the electric power companies inBremenfor the most customers is particularly tough and fast. Nuclear power plants are not used to supply electricity in Bremen so you are fighting more for scarce resources. Unlike the other game boards Bremen does not have classic connecting costs between cities, but instead flat district costs. Additionally, several districts are so small, that they are limited to two spaces for networks and afterward do not allow further competition.
Manhattanhas a giant demand for electric power, but does not have much space for the necessary networks. Thus, the electric power companies fight nonstop for the cheapest building costs all over Manhattan. This map only offers a single huge area and the game only runs in Step 1 until the end of the game.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '