Pukeapocalypse

Pukeapocalypse

Pukeapocalypse

Regular Price $35.99

Vendor: Distribution

Product Type : RPG

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Pukeapocalypse is a nasty, violent, nihilistic, foul mouthed, narrative campaign skirmish game. It’s punk, it’s horrible, it’s full of puke, gore and grue. It knows lots of rude words and it likes to use them. The apocalypse has already happened, all your scumbags will die, and they’ll have a thoroughly unpleasant time doing it.

There’s no god, there’s no hope, there’s a shit-ton of vomit, and it’s all gushing your way.

Pukeapocalpse is a miniatures agnostic narrative skirmish level game. It is designed to encourage kitbashing and campaign play for two or more players and last about 45 minutes to a session.

Players will take around five Scumbags in a 28mm scale through a tsunami of radioactive stomach acid.

Pukeapocalypse is a low minis count, miniatures agnostic narrative skirmish game. It’s designed to encourage kitbashing and campaign play for two or more players. A game should last about 45 minutes, so you can play a good chunk of a campaign in a single session.

You’ll grab a band of scumbags from one of six messed up cliques:

  • Feral Doggers
  • Puke powered Vom Cultists
  • Dominant Queen’s Cysters
  • Aggro driven Skinless Skins
  • Meta mastering Straight Edgers
  • The mentalists of the Psychobillies

Each has a set of unique powers, specific playstyle and progression path along with a distinct aesthetic and style. Generating a band to get started is as simple as picking your clique and going. 

During play you’ll be attacking other scumbags by laying chains of Bile Tokens, included as fully illustrated punch out tokens, representing your streams of acidic vomit, across the tabletop. No measuring ranges, no checking for Line of Sight, just pick a victim and let rip. You’ll not only place tokens flat across the tabletop, you’ll flick them to gain an advantage from projectile barf blowing, stack them on anyone you managed to blast up the arse, use them to shove other scumbags around  and dump them from mighty elevations. Movement is simple, pick a point within range of the included measuring middle finger and put your scumbag there, then roll to see what sorts of horrible crap happened to them on the way. Everything results in something happening, nothing ends in nothing.

If you’re a glutton for punishment, there’s a full campaign system. Scumbags don’t have stats, because who can be doing with that noise? Instead experience results in new weird powers that open up different abilities and options during play. Not that you can just spend that experience, you’ll be using a die to progress system where an individual Scumbag only gets new powers when they burst into a shower of acidic puke and get replaced by a convenient identical relation. The new scumbag will come with new powers and will keep anything the old one had that you modelled onto the mini. Kitbashing is built right into the rules, if it’s painted in or glued on you can’t lose it. Hobby makes you immortal. Once you’ve got your band running you can play through a range of scenarios, maybe including some Wandering Bastards to mix things up or dumping your scumbags into Rancid Environments. After you’ve finally had enough of that you can finish it all up with the linking set of scenarios known as the Pointless Crusade.