TheLegend of Ghost MountainBoxed Set requiresSavage Worlds core rules to play but contains everything else needed to bring the action and adventure to the table:
Legend of Ghost Mountain
192 pages containing options for creating heroes, a history and gazetteer of the setting, encounter tables and an adventure generator, theFace the InevitablePlot Point Campaign itself, and a vast bestiary of various foes.
Ghost Warden Archetypes
More than just simple archetype cards, these full sheets contain each iconic Warden’s story and descriptions of their powers. The Plot Point Campaign has specific hooks to weave these characters into the story if they are used. The Archetype Pack also includes Emotion and Power reference cards for use with the Archetypes.
Legend of Ghost MountainPawns
Six sheets of creatures and characters, beautiful full-color art front and back, on 1.5mm punchboard form cut to match the figure’s silhouette. Easy to transport, hundreds of figures, and no painting needed. Bring on the epic tactical action!
Map Packs
These maps are large, 30″ x 24″ double-sided laminated maps for use with miniatures or our Legend of Ghost Mountain pawns. They’re marked with a light one-inch grid, perfect forSavage Worlds. They are wet- and dry-marker erasable. (Map Pack #1 – Hell Gate / Serpent’s Teeth & Map Pack #2 – Oxherd’s Ring / Deadly Garden)
Poster Map
The gorgeouscloth map of the Central Empireto track your Ghost Warden’s progress as they choose their path and race across the country to face the Inevitable Army.
GM Screen
Athree-panel GM screenwith info on emotion and martial arts for the setting, along with handy tables for encounters and generating haunts. Inside is a32-page adventure,The Ashen Monk Uprising, where your wardens can continue their adventures.
Action Deck
Themed with characters, monsters, and art from the setting to better immerse your players in the action.
Dice
A set ofSavage Worlds diceand aspecial Wild Dieto put the feel of the Central Empire in your hands.
Bennies
A fullset of Benniesfor when the fists start to fly!
Mass Battle Playmats
Keep track of your forces, tokens, and strategy bonuses as your rag-tag band of soldiers challenges the Inevitable Army!
Adversary Cards
The Central Empire is a dangerous place. From demons to unruly undead to regular bandits, there are a lot of hostile…people (things? monsters?) between the Ghost Wardens and their goals. This handy set of24 Adversary Cardskeeps the danger at ready for easy reference.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '