SCAPE is a game based on an escape attempt by British and Commonwealth prisoners of war from Stalag Luft III (a German POW camp) during World War II. Can the British and commonwealth prisoners escape? Only one of them? None?
During the game, players have to play cards in order to make the tunnel or play the action on the card in order to know who's who. In turn order, the active player has to play a card (if possible) and pass the turn until all the cards of the game are played. There are two ways to play cards:
➁ FACE DOWN: Place a tunnel card in the center of the table to complete the word "SCAPE". If another card with same letter has already been played this way, you have to play it on top. ➂ FACE UP: Play the action indicated on the card, then discard it, showing the letter and identity of the card.
Finish your turn by drawing until you have four cards (if able), then the player on your right becomes active.
When all the cards have been played, the first card of each tunnel pile is revealed. If the SCAPE word is not complete, the “SS” player wins the game. If there is any card with the "SS" identity revealed in any heap, the "SS" player wins; otherwise, the team (RAF/USAF) with most heaps with its affiliation wins the game.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '