An urban fantasy roleplaying game of ancient nightmares and modern terrors.
Set in a mirror of our own world, Sigil & Shadow is a roleplaying game of urban fantasy and occult horror in which players take on the roles of illuminated heroes and shadowed monsters to face the rising tide of supernatural forces. Ancient nightmares lurk behind the closed doors of board rooms, entities from beyond time prowl the city streets, forgotten rituals are reborn as viral memes. Do you take a stand against the encroaching shadows? Or do you seek their power for yourself?
Powered by d00Lite:Sigil & Shadow uses a modified version of DwD Studios' versatile d00Lite rules. More choice, less complexity:Sigil & Shadow and the d00Lite rules are highly accessible, with the focus squarely on the story rather than the mechanics -- who the characters are and what they do, not how they do it. A thousand stories:A Sigil & Shadow campaign can be built around a wide range of plots – a paranormal investigation team, a cell of monster hunters, a cabal of occultists, a secret society of monstrous misfits, an uneasy alliance of enemies united against a common foe… A toolkit for your nightmares:Ask ten people to describe their favorite vampires, werewolves, or zombies and you'll probably get a dozen different archetypes. Sigil & Shadow is designed to accommodate all these and more – a GM can develop character templates that fit their own mythos, or players can build unique creatures from scratch. What's old is new:The setting offered in Sigil & Shadow sees a modern world buffeted by the tides of supernatural power. Beings of myth wake from their slumber while modern cults sacrifice to pop-culture gods and ancient cabals pursue their age-old schemes into the digital age.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '