Spire: the City Must Fall is a critically-acclaimed RPG of subterfuge, espionage and revolution – and the Magister’s Guide provides additional rules for every class, new systems and advice on preparing for your games. Inside you’ll find: New abilities, adversaries and fallout for each class (including the new ones introduced in the Strata and Sin sourcebooks) New equipment, such as: a pistol that sends the target backwards in time, a “magic” sword that only works if your opponent knows it’s magic, a holy-looking staff (for impersonating priests) and Chekhov’s Gun. A system for Control, which lets you manage the city’s attempts to crack down on the rebellious Ministry. Rules for Acquisitions, which make multiclassing easy and perhaps even fun. Safehouse rules, giving the players a secure(ish) location to retreat to after a mission and the GM somewhere valuable to destroy.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '