Rules for the Blood-Witch, a terrifying character class that deals in deceit, immortality and exsanguination thanks to a mystical blood disease they willingly contract in the depths of the underspire
The Demonologist extra advance, allowing any character to dabble in powers far beyond their ken and mar their eternal soul in the process
A list of demons: extra-dimensional horrors bound into unstable equipment by people who really should know better
The Grangou extra advance: a hedge-witch who deals in community, fortitude, magical curry goat and a cauldron that brings people back from the dead
The Deep Apiarist extra advance: one of a sect of protectors of Spire who take pilgrimages into the Heart and fight the nightmares they encounter there, replacing their organs with waxen simulacra and filling their bodies with sacred bees
A list of occult fallout results that GMs can inflict on players that delve too deeply into the dark arts, including: horns, your lies appearing as tattoos on your skin, the worst luck in the universe, and – every night, as you sleep – retching up a grey-skinned, needle-toothed child that bears your face and runs around desecrating altars
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '