Hark, you dogs of the underworld, and heed my words! Before you lay the forces of savage barbarism, decadent civilization, and the warping tendrils of Chaos itself! Swords & Chaos is your gateway to endless worlds of high adventure. Swords & Chaos! This tabletop roleplaying game features larger-than-life-heroes, unspeakable horrors, unrelenting action, and a world of riches and wickedness set in an antediluvian age. It weds old school and new school design to produce a pulse-pounding sword & sorcery experience that is finely crafted to emulate the feeling of a classic tale ripped straight from the pulps. Inspired by the works of such literary greats as Robert E Howard, Karl Edward Wagner, Charles Saunders, Michael Moorcock, Fritz Leiber and others, Swords & Chaos is meticulously constructed to evoke the horror, action, and thrill of primal storytelling.
Swords & Chaos is powered by the SIEGE Engine, a d20-based system originally developed by Troll Lord Games for such exciting RPGs as Castles & Crusades and Amazing Adventures. Blended into this system are a suite of mechanics which ever so slightly modernize the experience. Those familiar with Castles & Crusades, old school, or even modern gaming will be able to dive right in without issue! The rules have been designed to be as quick and simple to learn as possible, while still offering a satisfying level of depth for veteran players. Are you prepared for high adventure in a world of savage swords and sinister sorcery? Then pledge your allegiance to Swords & Chaos!
This book contains EVERYTHING you need to play Swords & Chaos. Included are rules for character generation, 120 spells, over 200 enemies, monsters, and beasts, a robust Game Master section, and a gazetteer of "The Earth as it Was Known During its Forgotten Age", a sword & sorcery setting designed for use with Swords & Chaos.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '