Tainted Grail: Echoes of the Past contains a personal achievement sheet for each character from all three campaigns, including Niamh. This sheet lists 9 special conditions that trigger 9 unique Memories – if you fulfill any condition during the game, you can mark it off and read an appropriate Memory from the “Echoes of the Past” brochure.
These memories have a small gameplay effect (sometimes positive, sometimes negative). But as you progress through the game, and your Character progresses in their story of self-discovery or reconciliation, you will also gain some interesting rewards.
Every time you complete a block of three achievements, you receive a Legendary Action card that you keep by your Character Board – you can use it once to perform a single action so epic that bards will sing stories about you in the years to come. Then, the Legendary Action card is discarded from the game.
If you manage to trigger ALL basic memories, you progress to the final, tenth entry in the brochure that contains a personal side-quest where your hero will confront their worst fears, weaknesses, or a personal nemesis. Should they emerge victoriously, they receive a special golden Legendary Action card that gives your character permanently a second gameplay action!
The sheets can be used as a legacy element, allowing your hero to start a new game with a part of their story and some Heroic Feats cards already unlocked.
Effectively, this add-on introduces interesting personal objectives for each of the characters, and a small legacy element, at the same time reinforcing the character backstories and providing a deeper look into the world of Tainted Grail.
Contents: 52 Legendary Action cards (4 for each of 13 Characters) 52 Achievement Sheets (4 for each of 13 Characters) Echoes of the Past booklet (24 pages)
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '