The Sometimes Kingdom: Zine 1 – MONSOON (CORE Rules)

The Sometimes Kingdom: Zine 1 – MONSOON (CORE Rules)

The Sometimes Kingdom: Zine 1 – MONSOON (CORE Rules)

Regular Price $25.99

Vendor: Distribution

Product Type : RPG

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The Sometimes Kingdom is a high-fantasy Grit System game with a relatable premise: in the magical realm of Seasons’ Keep, any problem rated lower than “imminent doom” is taken care of by the Questing Network, a raggedy “un-profit” network of contracted gig-adventurers. That’s where you come in…

Play as classic high-fantasy classes – Such as Knights, Unnaturalists (wizard-detectives), Drivers, and Bodywitches!
No elves, no dwarves – Play as a walking Skeleton, a clever Talking Animal, a rules-lawyer Dæmon, or a sturdy Humanfolk. (To come: teen Giants! Vivid FaE! More undead!) Leave the eugenics horseshit of other magical worlds behind and scoff at propriety.
Every! Single! Character! Can cast spells! – Build any spell you can imagine using our unique system of spell-forging by selecting words of power: it’s simple, intuitive, and endlessly fun!
Unexpected encounters in an absurdly original world – Less Tolkien/dragon game, more Phantom Tollbooth/Venture Brothers.
Redefine heroism as a questing freelancer – Turn your lust for adventure into a badly remunerated career! Save the Seasons from going magically berserk!
The Grit System – It’s quick to learn, player-empowering, and endlessly flexible. Burn grit to boost any roll!