Tamriel in jeopardy. In this new three chapter campaign, become a vampire and wreak havoc across Skyrim or join the Dawnguard and fight the forces of evil.
This time the Blades are confronted by a new enemy. A Daedric Prince is threatening chaos and destruction on the people of Skyrim. Only by working together in the bloody war between Dawnguard and Clan Volkihar will the heroes have a chance to stop it. Play both cooperatively and competitively at the same time. Increase your faction’s power. As a vampire, suffer the effects of the new Night and Day mechanics, access a new array of spells and powers, and fight against your own hunger. If instead you join the Dawnguard,you’ll gain new equipment and followers, and by improving your fort gain access to the best that the Dawnguard can provide.
Each decision matters. Choose your allies carefully; your enemies today might become your only hope tomorrow!
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '