Race to a lost agent holding the key the survival of the agency.
The wind roars through your shattered windshield as the tires of your smashed car scream, smearing a layer of scalding hot rubber across the blistering asphalt. People dive to safety just as one of the outriders swerves into the passenger side door, causing your vehicle to spew a geyser of electric yellow sparks as your driver side grinds against a concrete wall. Your foot smashes the pedal, and a quick swerve gives you back control of the road. The speedometer passes 90 mph and the engine snarls as you gain the lead, your team laying down cover fire while you accelerate towards the helipad 80 feet away. The helicopter's engine is already running. The target's on the move. You have seconds to react or they'll be out of reach forever
This standalone 24-page adventure includes three acts of fast-paced spy action is by experienced GMs Eric Campbell and Sam Webb, perfect for four to six 4th- to 5th-level characters.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '