Occult rituals. Bitter betrayals. Tax exemptions.
You are a member of The Order of the Guiding Light, a group of like-minded individuals who happen to believe in super powers and alien overlords. It's totally not a cult though. Their ultimate goal is world indoctrination — their penultimate goal is to get recognized as a religion so they don't have to pay taxes anymore.
To do this, your team will need to complete a series of missions. However, these missions involve trusting others — and you know there are hidden defectors among you. Using your virtues and your disciples, you'll have to weed out your enemies, avoid crises, and forge allies in this fast-paced deduction game for five to ten players.