Masters of the guiding winds, Aetheric Navigators are aero-cartographers, atmospheric map-makers that help chart courses, find currents and steer along perilous trade routes. Even the most journeyed Admirals value the counsel of an Aetheric Navigator, for they can see barometric eddies and electro-aetheric vortices, and can plot a course through such hazards. Using a plethora of mechanical wonders, an Aetheric Navigator can influence the winds to gain the weather gauge, speed up his fleet or slow down flying foes. They can even call upon aetheric currents to disrupt enemy spells, and their keen eyes ensure that they are proficient in the use of firearms.
This multi-part plastic kit contains the components necessary to assemble an Aetheric Navigator. Posed dynamically, clutching his zephyrscope, he’s covered head to toe in gadgets and devices used to gauge the conditions around him and direct the skyfleets to their goal – lenses, filters, an anemometer on his right shoulder, a map case, pipes and cables used to power his equipment via his sealed suit… he’s a great example of the technology the Kharadron employ.
The Aetheric Navigator comes as 10 components, and is supplied with a Citadel 32mm Round base.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '