Tactical Squads are the mainstay of the Space Marine Legions, highly versatile infantry units that can attack or defend at will, assault heavily fortified positions, and take and hold strategic objectives – or simply slaughter the enemy – in almost any terrain or situation. All 18 Legions make heavy use of Tactical Squads in different ways – it is by the fighting power of thousands of superhuman warriors such as these, armed with deadly bolters and armoured for battle in the harshest of war zones, that the Imperium has beat a bloody path across the galaxy at the head of the Great Crusade.
Mark III 'Iron Armour' was originally developed for heavy assault in close quarters. Its thick frontal plating and reinforced construction makes it ideal for combat in ship-to-ship boarding actions, grinding siege operations, and cramped underground or urban fighting, where manoeuvrability and speed matter less than sheer durability. As such, many Legions display a marked preference for this pattern, even when newer iterations of power armour are available.
This multipart plastic kit builds 20 Space Marine Legionaries, which can be fielded in games of Warhammer: The Horus Heresy as a Legion Tactical Squad of 20 models, or two units of 10 models. Each of these Legionaries is armed with a Phobos-pattern bolter and bolt pistol, and can also be equipped with a chainsword for melee fighting, while up to two Legionaries can be outfitted with a back-mounted Legion vexilla. Accessories and alternate heads are included to build a Legion Tactical Sergeant for each of your squads – the kit offers a variety of extra weapon options for these unit leaders, including plasma pistols, power swords, power fists, and lightning claws. These models have no Legion markings, allowing Warhammer hobbyists to paint them in whichever colours they choose – however, the box includes a transfer sheet with 339 optional markings and iconography for the Sons of Horus and Imperial Fists Legions, including 30 pauldron icons for each Legion.
This set comprises 324 plastic components, and is supplied with 20x Citadel 32mm Round Bases and a Legiones Astartes Infantry Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
You will need a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook and either the Liber Astartes: Loyalist Legiones Astartes Army Book or Liber Hereticus: Traitor Legiones Astartes Army Book to make full use of these models.
This kit also includes the components to equip Legionaries with up to two plasma guns, two melta guns, two heavy bolters, and two thunder hammers – note that these options are not valid for a Legion Tactical Squad as found in the Liber Astartes rulebooks, but can be used to create a Legion Veteran Squad, reinforce your Legion Tactical Support or Heavy Support Squads, or build Tactical Squads for games of Warhammer 40,000.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '