It is common for a Genestealer Cult to thrive on industrial worlds. When the cult rises up to overthrow its oppressors, they employ all manner of improvised industrial equipment from their arsenal. Among the largest and most impressive of these is the Tectonic Fragdrill, a huge piece of mining gear often found in a Sector Mechanicus that can cause targeted earthquakes.
The Tectonic Fragdrill is a massive scenery piece particular to the Genestealer Cults. You can use the gigantic drill in a variety of ways in your games. It allows units to be removed from the table and redeployed closer to the enemy, and its immense power can also be harnessed to cause tremors that slow down nearby units, or a mighty quake that can split the earth in a straight line across the battlefield, causing mortal wounds to units in its path.
The Tectonic Fragdrill is designed to fit in with the range of Sector Mechanicus scenery, and boasts many of the same design features and components. The rails included with it are also compatible with the Galvanic Servohauler kit.
This plastic kit consists of 63 components, including walkways, legs, a floor, chimneys and the drill itself.
The datasheet for the Tectonic Fragdrill can be found in Codex: Genestealer Cults, as well as in the included construction guide.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '