Of all the seven sentient winds of Hysh, none have suffered so greatly at the hands of Chaos as Sevireth. Manifesting in physical form to defend the Ten Paradises, the spirit also known as the Red Gale seeks to tear down the monuments of its foes with scouring magical sandstorms, all the while plunging arrow after enchanted arrow into the black hearts of the realm's invaders.
As fast as the searing winds that race across the deserts of Hysh, Sevireth soars around the battlefield picking off key opponents with Enathrai, his giant magical bow. The scorching desert squalls that billow in his wake are capable of stripping flesh from bone, and scouring the magical essence out of the profane monuments of his foes.
The kit is comprised of 26 plastic components, with which you can assemble one Sevireth, Lord of the Seventh Wind, and is supplied with 1x Citadel 60mm Round Base. This model can alternatively be assembled as a Hurakan Spirit of the Wind.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '