History of humankind has been written down for thousands of years. Our technological achievements, geographical discoveries, and the will to prosper are weaved into intricate threads spread throughout books that tell the story of our time on earth. Now you have the chance to shape this story.
Books of Time puts a unique and exciting twist on tableau building, allowing you to construct three great books, each with their own sets of special abilities that you can write – and create incredible combinations. The story of a civilization is now truly at your fingertips.
Books of Time is a unique tableau-building game, in which you not only select the paths of your progress but also create a ever-changing engine to tell the story of your civilization. You start the game by constructing three ring-binders: three books that you will fill with card-pages as the game progresses.
★ A simple and fast-playing, innovative twist on tableau building and set collection. ★ High quality components used in a unique way: build real books with cards as pages. ★ Immersive art design, which combines impressive illustrations and intuitive graphic design
Contents • 8 x Industry Cover Tiles • 8 x Science Cover Tiles • 8 x Trade Cover Tiles • 2 x Chronicle Cover Tiles • 13 x Binder Rings • 5 x Bookmarks (1 In Each Of The 4 Player Colors And 1 Chronicle Bookmark) • 24 x Starting Pages • 72 x Regular Pages • 23 x Chronicle Pages • 1 x Civilization Board • 4 x Player Boards • 16 x Science Tokens • 4 x Player Reference Cards (1 Per Player) • 16 x Industry Objective Tiles • 16 x Science Objective Tiles • 16 x Trade Objective Tiles • 8 x Victory Point Tokens (With 50 Victory Points Printed On One Side, And 100 Victory Points Printed On The Other Side) Track Markers • 24 x File Tokens • 36 x Pen Tokens (28x Denomination of 1, 8x Denomination of 5) • 36 x Paper Tokens (28x Denomination of 1, 8x Denomination of 5) • 1 x Chronicle Lectern (To Be Assembled From Several Components)
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '