To get into the mindset of this tabletop roleplaying game, take Tron, Wreck-It Ralph, Ready Player One, The Matrix, and any story of the characters inside the computer, then pull the plug. Code Warriors tells the story of those programs as their system fails and their world comes to an end. Think Disney family fun seen through the pitch-black apocalyptic fantasy lenses of MÖRK BORG’satmosphere. The juxtaposition of these elements creates a stronger whole. Humans going through an apocalypse has been done, but computer programs facing a total system failure of their computer, that’s a fresh coat of point for the concept.
Code Warriors is 192 pages of setting, rules, NPCs, aberrants (monsters), and system hazards. The core system runs on Trait Checks involving four Traits (Body, Mind, Charm, and Heart). During character creation, you’ll pick your Program Type (your class) and a variety of details to develop your character background while providing a reason to care about the end of the system. Despite the summer tentpole inspiration for this RPG, the tone leans towards serious and even somber. With the end near, this RPG requires a session zero to decide on the overall tone of the RPG. While it could be addressed as a serious take on the idea of living programs (and the game feels perfect for that), your gaming table will need to discuss how serious the world will be.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '