Sub Terra II: Inferno's Edge is a cooperative adventure board game. You and up to five friends must explore a tile-based volcano temple to steal a legendary artifact. To get it, you must find the path to the inner sanctum, unlock the secrets within, then escape the way you came.
This is a dangerous place. You'll need to work as a team to avoid deadly traps, brave scorching lava and defeat the temple's mysterious guardians. Stick together to share your skills, or split up to cover more ground. But beware - the volcano stirs beneath you, and you're running out of time...
In Sub Terra II: Inferno's Edge, players will be progressively revealing new tiles, forming the board, mapping the volcanic temple from its sunlit entrance to its fiery core. As players explore through the temple, they will have to overcome obstacles, avoid hazardous terrain, and face the ferocious guardians of the 'artifact'. On each player's turn, after taking their actions, a random hazard will activate, making careful planning of actions essential to survival.
Players must collectively locate and obtain 3 'keys', mysterious objects that are needed to gain entry to the chamber containing the legendary artifact. Your adventures must be quick, though, as the volcano stirs and as the game progresses you get closer to the volcano erupting, flipping tiles to completely inhospitable lava flows that will chase the adventurers from the cave.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '