For the first time, you and your players can descend into the madness of an iconic Vault-Tec vault battlemap!
Enter a never-before-seen vault in the Fallout setting with 8 immersive, poster-sized f...
Search and Scavenge!
Discover common roadside locations found across the wasteland with this collection of Fallout battlemaps!
Explore the 8 immersive, poster-sized battlemaps, all rendered in exqu...
Whether you want to be a dexterous charmer, a hardy bruiser, or anything in-between, Fallout’s perks are designed to help build a better you. Create an original character and enhance their skills w...
Gather your companions and build your settlement!
Across the wasteland of America, pockets of survivors have built new communities amongst the ruins of the old. Now, the Settler’s Guide Book for Fa...
Explore the Unknown!
Journeying through the devastated wasteland, resourceful wanderers from all walks of life travel from settlement to settlement in order to survive and, sometimes, even thrive! ...
Immerse yourself in a whiteout nuclear winter in the first quest book for Fallout: The Roleplaying Game.
In the ruins of old Boston, the Commonwealth settles in for a long, deadly winter. As its hu...
This set is part of the CAPITAL wave for Fallout: Wasteland Warfare!
Although iconic, the power armored Knight or Paladin is far from the only tool in the Brotherhood’s belt. Combat patrols support...
The Wave 1 Fundamentals Card Deck updates and reinforces your Fallout: Wasteland Warfare adventures, giving you all the core cards youll need from the first wave of the game.
Wave 2 arrives with a new faction in the Raiders, as well as new profiles for Creatures and Robots to allow players to further increase their forces. Joining them are the Mysterious Stranger and no...
All the rules for units, weapons, and equipment in the Institute Wave are included in this card pack. Also included are new AI Cards, chems, mods, events, dangers and more.This pack contains cards ...
Fog crawlers are aptly named. They inhabit coastal regions and islands, predominantly with low cloud and fog banks that they use to hunt. Their crawling, shambling gait when not enraged lets them m...
32mm ScaleMirelurk Hatchling are the first stage of mirelurk growth after emerging from eggs. Nests typically contain large numbers of egg clusters to ensure that at least some of their number will...
32mm ScaleHunters are an aggressive subset of the mirelurk species. While fewer in numbers they are more active away from nests, foraging and hunting for enemies. They are able to spit acid in a si...
This set is part of the FORGED IN THE FIRE wave for Fallout: Wasteland Warfare!
Stingwings are giant, mutated flies, born of the Great War. They are distant cousins to the modern scorpionfly, but ...
32mm ScaleBrahmin are large, mutated, two-headed cattle with giant udders. This hardy and versatile species form an important part of the post-nuclear economy, providing milk, leather, meat, and bo...
32mm ScaleA "normal" deathclaw is among the deadliest predators found in the Commonwealth. Even more dangerous still, are the Matriarchs, the largest and most powerful adult females who defend thei...
This miniatures set is part of THE WILDS OF APPALACHIA wave for Fallout: Wasteland Warfare!
‘It’s weird seeing them out in the streets, Ferals still wearing whatever rags they had before everything...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '