There is an adage, the million-dollar deal is done on the golf course. The deals shouldn't be happening yet as your still designing the course now. Yet, every week, the planning committee arrives t...
Tame the wind, play along rugged coastlines and take the competition all the way to the green in this expansion for 18 Holes.
In Reading the Greens, players now need to consider their approach to t...
The Fort Alice Sourcebook is the first 1879 sourcebook to detail The Gruv, the world beyond the portal. Fort Alice is the installation on the Gruv side of the portal and is the player’s first intro...
This isn't your great-great-grandfather's London!
1879 is a roleplaying game set in the late Victorian era of an alternate history, with low-level magic, high-level adventure, and vast possibilitie...
Smooth out the sometimes treacherous path of gamemastering! Included in this packet is a four-panel cardstock screen that displays commonly used charts and tables for easy reference, and also provi...
Victoria and Albert rule over a steam-powered British Empire that spans two worlds. Thanks to the portal known as the Rabbit Hole, a train ride away from London lies the Grosvenor Land, a new world...
In 1880 China, players become railway magnates in faraway Asia. Based on 1829 by Francis Tresham, they experience China's railway history in a game that was designed to represent related historical...
THE CLASSIC GAME OF PEOPLE, PLACES AND THINGS: Be the first player to guess the mystery person, place or thing topic and move closer to victory!
LOADED WITH CONTENT: The 20 Questions Trivia Game i...
Players divide up into two teams. The current clue-givers look at a list of five words that they're going to have to get their teammates to say using only words (aka, no sounds or gestures). The cl...
"The Traveler brought much change to our small frontier town in the last five years. He showed us marvels beyond imagination and taught us how to use his strange machines. Now that the Traveler has...
Business is booming in Graystone Gulch! The hidden potential of the Traveler’s technology has been unlocked, making his gadgets more valuable than ever before.
This expansion delivers exciting new ...
303 Squadron is not alone in the skies over Britain. A neighboring squadron of Spitfires is heavily engaged with 109s and calls for help. What do you do?
This expansion includes 8 planes, plus card...
Dazzle, a.k.a. 4 Seasons, is a two-player card game that plays in 15 to 20 minutes. Each player fights over four categories — pure, dawn, spiral, and faith — that correspond to four colors; there a...
Maria is on the run with her son while also preparing for the big showdown. But will she make it? White Sleep is the second episode of the murderous trilogy about Maria.
50 Clues is an immersive pu...
Maria has gathered enough strength to confront Leopold, but first, she must track him down. The Fate of Leopold is the third episode of the murderous trilogy about Maria.
50 Clues is an immersive p...
In an unknown place, children are trapped in the dark. Their abductor is dead, and you need to find the hiding place and save the children before it is too late. ”The Secret of the Mark” is the sec...
Years ago, a dead boy mysteriously disappeared after a bomb blast, leaving only traces of blood at the scene. Now, promising clues have shown up, but not everyone wants you to find the boy. ”Keeper...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '