Saurids on the Grosvenor Express is the second in our three part 1879 adventure series, the Akkadian Connection. Following the events of Big Trouble in Little Soho, the campaign takes the players t...
Well, theres this thing called the Gentlemen's Code, and so we cant just pop your Amelite in a sack and hand him over to military intelligence for a thorough interrogation. Hes the victim of a crim...
The Maps of London box set contains 32 full color historical maps of London, circa 1879. These are large, fold out maps, with enough definition and size that the street names are legible, covering ...
The Samsut Sourcebook is the latest addition to FASA's 1879 Roleplaying Game. This sourcebook details the main human civilization on the Gruv and follows the Saurid's Sourcebook and the Fort Alice ...
The British Empire, suddenly finding itself with an interdimensional portal due to a Weird Science experiment gone awry, has discovered a new world, the Gruv, chock-full of resources and land to be...
"Sometimes the history of a nation can be defined by the relationship between two individuals. The Election of 1960 is the story of two men, John F. Kennedy and Richard M. Nixon. One is the scion o...
20 Strong is a new solo game system of dice rolling, strategic decisions, and resource management. Playable in 30-40 minutes, the 20 Strong system can be applied across multiple decks, each with th...
20 Strong is a new solo game system of dice rolling, strategic decisions, and resource management. Playable in 30-40 minutes, the 20 Strong system can be applied across multiple decks, each with th...
Jump into the 20 Strong system with this brand new core box. This core box features everything you need to play any 20 Strong deck. It includes the base 20 Strong rules, 20 dice, a magnetic chip tr...
20 Strong is a new solo game system of dice rolling, strategic decisions, and resource management. Playable in 30-40 minutes, the 20 Strong system can be applied across multiple decks, each with th...
It's 44 BCE, the pinnacle of the Roman Republic. At the end of Julius Caesar's civil war, he is left holding enormous power. He has the love of many, but for others, there is only fear. This fear l...
2GM Tactics is a full-fledged strategy card war-game where units are represented by cards and you’ll be in command of your army. You’ll have to build your deck to achieve the goals you’ve been task...
Add allies to your 2GM TWG game.
This expansion includes unit cards from various other nations that actively participated in World War II, to join the Allied or Axis armies
"The Traveler brought much change to our small frontier town in the last five years. He showed us marvels beyond imagination and taught us how to use his strange machines. Now that the Traveler has...
300-Point Modern Pulp Win-a-Brick
HeroClix
HeroClix Pulp Tournament
2024-07-23
18:00:00
Hosted by Isle / Aaron
Entry fee: $25 ($23 + Tax). Modern Pulp rules in effect. All figures considered un...
Business is booming in Graystone Gulch! The hidden potential of the Traveler’s technology has been unlocked, making his gadgets more valuable than ever before.
This expansion delivers exciting new ...
300pt Modern Constructed
HeroClix
Modern Constructed Tournament
2025-02-11
18:00:00
Hosted by Aaron / IsleEntry Fee: $15 ($13.80+Tax)
300pt modern with minimum 200pt from Collector Trove set.
W...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '