20 lapis lazuli, gemstone material tokens for tracking wounds
This is the second in the series with the bloodstone tokens debuting in the 7th Sea City of Five Sails Kickstarter
Across the world of Terra, far from the familiar kingdoms of Theah, lies the East. The lands of Khitai fill nearly half the world's map, a rich tapestry of kingdoms connected by adventure, intrigue...
7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Théah, a land of magic and mystery inspired by our own Europe. Play...
Explore cities full of adventure and mystery, thwarting the plots of Villains and uncovering vast conspiracies!"Cities are physical manifestations of the best of us… and the worst of us"- Dontello ...
The Game Master's Screen was packaged with the first installment of the Erebus Cross premade campaign, The Lady's Favor.
It also included material on the history and organization of the Explorer's ...
The New World Is Ancient7th Sea: Land of 1,000 Nations covers The Woven Land—the distant continent, and its many peoples, beliefs, magics, cultures, and nations.
What's Inside?Adventure, folklore, ...
Liberty! Equality! Freedom!
Change is coming to Théah’s western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. Now, the people...
What is free can never be caged.
What is caged will never know freedom.
Revolution, democracy, freedom—Théah’s eastern nations know these words well. As each nation struggles to find its footing in...
No more secrets. No more lies. The hidden riddles of Théah finally exposed. Whether you’re ready or not.For untold centuries, they have controlled Theah’s destiny. Sometimes for good, and sometimes...
7th Sea: Speak of the Devil Event!
7th Sea ECG
Swiss Tournament
2025-02-15
13:00:00
From Carmel Rechnitzer, 7th Sea: City of Five Sails Story Lead
Pine Box Entertainment is excited to kick of...
9 Lives is a trick-taking game where players compete to earn the most points. The game uses 3-4 suits which show the color of the cards on the rear.
Players make bids of if they will win 1-6 tricks...
99 Ninja is a two player competitive tile laying game, where players use transparent cards depicting ninja from 3 different clans to surround (and assassinate) daimyo. Like other games from Prometh...
Gods. Humans. Drones.
In the not-so-distant future, the constant bombardment of technological stimuli, known as the Noise, have made human minds so overloaded and numb, that previously hidden occul...
Load up, summon your guardian spirit, and dive into the action in a world where humanity, technology, and mythology interface and collide!
Play as hired guns, deft hackers, and strange occultists r...
Step Through The Neon-Lit Torii Gate...
Tokyo:Otherscape is a setting book for the :Otherscape role-playing game that provides the MC and players with everything they need to jump right into a game...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '