The 7 Wonders: Cities expansion introduces new City cards to all three Ages of 7 Wonders!
These cards bring Embassies, Gambling Dens, Mercenaries, Torture Chambers, and more to your city. They also...
These majestic edifices cannot be built by an isolated city.Participate in communal projects to reap the benefits, or suffer the consequences of failed projects. In addition to two brand new Wonder...
At the heart of your city, exceptional men and women inspire your people and carry your civilization to its acme. Choose them carefully and they will contribute to your greatness. Neglect them and ...
Includes a full playset (a full deck can have 2 copies of each card) of all the faction cards and 2x playsets of neutral cards, enough to build at least 2 fully assembled decks for 2 different fact...
All out war has broken out in the City of Five Sails! The scheming Don Constanzo and his fate witches have successfully pitted each and every faction against the other. Now, each desperate leader m...
Fortune only favors fools, and Fate is friend to none. Every faction within the City of Five Sails has mustered their forces, laid out their plans, and anxiously cast their die. All that's left to ...
20 lapis lazuli, gemstone material tokens for tracking wounds
This is the second in the series with the bloodstone tokens debuting in the 7th Sea City of Five Sails Kickstarter
Across the world of Terra, far from the familiar kingdoms of Theah, lies the East. The lands of Khitai fill nearly half the world's map, a rich tapestry of kingdoms connected by adventure, intrigue...
7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Théah, a land of magic and mystery inspired by our own Europe. Play...
Ports of Call Adventures is a supplement to The Price of Arrogance, offering 9 additional, optional adventures that add further side plots to extend the gameplay experience.
The first of these adv...
The Snake with a Thousand Scales is a stand alone scenario. While sailing in the middle of the Atabean Sea, the heroes will have the opportunity to discover one of its most secret wonders: the unde...
Explore cities full of adventure and mystery, thwarting the plots of Villains and uncovering vast conspiracies!"Cities are physical manifestations of the best of us… and the worst of us"- Dontello ...
The Game Master's Screen was packaged with the first installment of the Erebus Cross premade campaign, The Lady's Favor.
It also included material on the history and organization of the Explorer's ...
The New World Is Ancient7th Sea: Land of 1,000 Nations covers The Woven Land—the distant continent, and its many peoples, beliefs, magics, cultures, and nations.
What's Inside?Adventure, folklore, ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '