This large map of Terra, created by Josselin Grange, brings together all the western and eastern continents of Terra—the planet where the adventures of 7th Sea take place—on a single 81 x 37 cm pos...
Liberty! Equality! Freedom!
Change is coming to Théah’s western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. Now, the people...
What is free can never be caged.
What is caged will never know freedom.
Revolution, democracy, freedom—Théah’s eastern nations know these words well. As each nation struggles to find its footing in...
No more secrets. No more lies. The hidden riddles of Théah finally exposed. Whether you’re ready or not.For untold centuries, they have controlled Theah’s destiny. Sometimes for good, and sometimes...
7th Sea: Speak of the Devil Event!
7th Sea ECG
Swiss Tournament
2025-02-15
13:00:00
From Carmel Rechnitzer, 7th Sea: City of Five Sails Story Lead
Pine Box Entertainment is excited to kick of...
Imagine Indiana Jones meets Pirates of the Caribbean, with a touch of Treasure Island… Adventurers will embark on an extraordinary journey, from the imperial courts of Montaigne to the sweltering j...
The Game Aid Folder for The Price of Arrogance contains all the game aids (letters, maps, etc.), formatted ideally for ease of use.
This folder includes:
• 14 Maps
• 6 Documents (Calendar, ...
The Price of Arrogance GM Screen is a new game screen that illustrates one of the scenes from the campaign. It offers a fresh ambiance, distinct from previous screens released for the game. On the ...
The Price of Arrogance NPC deck includes all the 40 key characters from the The Price of Arrogance campaign, with their portraits on the front and their stats on the back. All this information is i...
9 Lives is a trick-taking game where players compete to earn the most points. The game uses 3-4 suits which show the color of the cards on the rear.
Players make bids of if they will win 1-6 tricks...
99 Ninja is a two player competitive tile laying game, where players use transparent cards depicting ninja from 3 different clans to surround (and assassinate) daimyo. Like other games from Prometh...
Gods. Humans. Drones.
In the not-so-distant future, the constant bombardment of technological stimuli, known as the Noise, have made human minds so overloaded and numb, that previously hidden occul...
Load up, summon your guardian spirit, and dive into the action in a world where humanity, technology, and mythology interface and collide!
Play as hired guns, deft hackers, and strange occultists r...
Step Through The Neon-Lit Torii Gate...
Tokyo:Otherscape is a setting book for the :Otherscape role-playing game that provides the MC and players with everything they need to jump right into a game...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '