Years ago, a dead boy mysteriously disappeared after a bomb blast, leaving only traces of blood at the scene. Now, promising clues have shown up, but not everyone wants you to find the boy. ”Keeper...
The Moloch State Pack is an expansion to 51st State: Master Set, which introduces a semi-cooperative experience.It consists of 27 Moloch cards to be shuffled in the Base Set cards and 23 double-sid...
The expansion No Man’s Land gives 51st State a completely new dimension by introducing an area control mechanism - all players try to gain control over a contested territory.
Players spend their Co...
5211, the fast-playing card game with a unique scoring method that rewards clever play is now releasing with a new theme, based on the award winning, hit game, Azul! The cards are beautifully adorn...
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural won...
We all aspire to leave our mark. As one of the great ancient architects, your goal is to create a wonder to amazing that it, as well as you, will go down in history as a testament to human ingenuit...
In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to devel...
A pantheon from several civilizations - including Greek, Egyptian, and Middle-Eastern - gets added to 7 Wonders Duel in 7 Wonders Duel: Pantheon, with each god having its own power to help you or h...
Add the 7 Wonders: Armada expansion to your games of 7 Wonders for an all-new way to play! This expansions adds quick gameplay (each game takes roughly 40 minutes start to finish), while new Naval ...
These majestic edifices cannot be built by an isolated city.Participate in communal projects to reap the benefits, or suffer the consequences of failed projects. In addition to two brand new Wonder...
As the name suggests, 7 Wonders: Wonder Pack includes new wonders for use with the7 Wonders base game, with the wonders in question being:
The Great Wall of China, with the owner being able to bui...
Includes a full playset (a full deck can have 2 copies of each card) of all the faction cards and 2x playsets of neutral cards, enough to build at least 2 fully assembled decks for 2 different fact...
7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Théah, a land of magic and mystery inspired by our own Europe. Play...
The Game Master's Screen was packaged with the first installment of the Erebus Cross premade campaign, The Lady's Favor.
It also included material on the history and organization of the Explorer's ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '