Autobahn is an economic strategy game about the building of the German motorway system over three periods of time spanning from the end of World War II to the present day.
At the end of the second ...
Autumn, a game of paths and falling leaves, is a 18 cards minigame.
In Autumn each player takes turns placing a card on other previously played cards. Each card shows four groups of leaves and, in ...
The core book is an 8.5" x 11" hardcover book featuring beautiful full-color art, all the core rules of the game, additional rules for playing your game in one of five different eras, examples for ...
The Dice Pack is a pack of six pairs of six-sided dice customized for the Avatar Legends RPG. The custom dice feature a pair of each training: earth, air, fire, water, weapons, and technology.
Movers & Shakers is a quickstart rules guide and standalone adventure for Avatar Legends: The Roleplaying Game.
Set in the Korra Era, this adventure includes everything you need to run an exci...
Rebels & Refugees is a standalone adventure for Avatar Legends: The Roleplaying Game.
Set in the Hundred Year War Era, this adventure includes everything you need to run an exciting singular st...
Avatar Legends: The Roleplaying Game — Republic City is a setting toolkit that provides expanded background lore on the famous Republic City found in the Korra Era, including details on ten differe...
Uncle Iroh’s Adventure Guide expands the play material found in Avatar Legends: The Roleplaying Game with special GM tools to add multi-generational stories to your campaign, new NPC Legends, new p...
Avengers Academy
Magic: The Gathering
Welcome Deck Two-Headed Giant
2026-06-12
18:30:00
Hosted by Isle / SchretzFree Entry!!
For this event, you and your teammate will each play with one of your...
1941: THE WORLD IS AT WAR!
Quick and Convenient: Axis & Allies 1941 is designed to be set up and played more quickly than any previous A&A game. In essence, this is a simplified A&A exp...
Game description from the publisher:
It's Spring 1942, and the world is at war. Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United King...
German tanks thunder into the snow-covered Ardennes forest, opposed only by a few unsuspecting divisions of exhausted American troops. As Axis forces plunge into the countryside, Allied troops mus...
Take on the role of a famous commander with abilities that shake up the tried-and-true way you’ve played for years. The “standard” opening moves that you’ve seen over and over again will soon be a ...
A sweeping conflict in the South Pacific where naval might leads to air superiority. Axis and Allies: Guadalcanal challenges you to control sea zones and island groups while managing troop and supp...
Manage your Industrial Production Certificates (IPCs) in style with these deluxe IPC Chips. Track and spend IPCs with these weighted chips in three denominations – 1, 5, and 10. Includes plastic tr...
The fighting in North Africa was unlike any other in World War II. Now you will command the forces of either the Axis (Germany and Italy) or the Allies (the United Kingdom and, eventually, the Unit...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '