For weeks, the upcoming performance of The King in Yellow has been the talk of the town. But after researching the play’s dark history, you are convinced something foul is at work. Disappearances. ...
We think we know the history of the Earth, but there are secrets that lie beyond our ken and truths that threaten to undo our understanding of the universe. When renowned historian Alejandro Vela d...
In secret and forbidden ruins buried in the uncharted places of the world, there hide ancient relics humanity was never meant to find. But a brave few will sacrifice everything to set things right ...
Judgment. Temperance. Justice. The Tower. The soothsayer’s tarot wove a tale of a grim future, hard to put out of your mind. But when you learn that four people have disappeared without a trace fro...
In the grim and brooding town of Arkham, arcane secrets lie buried with the dead. When sinister forces threaten to unveil these truths, it is up to a brave, foolish few to put a stop to it.
The Cir...
Myriad dimensions exist layered over our own. Sometimes, when the barrier between these layers is thin, things creep in from the vast beyond. It is up to those with accursed knowledge to stop such ...
When renowned botanist Dr. Rosa Marquez receives a strange sample from the secluded and mysterious Hemlock Isle, her instincts tell her that something is amiss. Following the recommendation of an o...
Whether from the depths of the earth or the infinite cosmos, unknown terrors can appear without warning. Unspeakable horrors come in all shapes and sizes, and often the threat they pose can go comp...
These Standalone scenarios present unique one-odd challenges for your investigators. Check the below links to find out more about each scenario.
Curse of the Rougarou
Carnevale of Horrors
The Labyr...
Across the five cycles of Arkham Horror: The Card Game, youâ??ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring t...
Across the five cycles of Arkham Horror: The Card Game, youâ??ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring t...
Across the five cycles of Arkham Horror: The Card Game, youâ??ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring t...
Across the five cycles of Arkham Horror: The Card Game, youâ??ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring t...
Across the five cycles of Arkham Horror: The Card Game, youâ??ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring t...
Step into the eerie town of Arkham with Arkham Horror Lovecraft Letter™, a chilling twist on the classic deduction card game. Delve into the madness of the Lovecraftian universe as you face eldri...
The city of Arkham is a nexus for the strange, the dangerous, and the supernatural. In this adventure book, you’ll face some of the different dangers that threaten the city to give you a glimpse of...
It is the height of the Roaring 20s, and the world has gone mad. Dive into the glamour, danger, and mystery of Arkham Horror in this brand-new roleplaying game! With intuitive, exciting mechanics e...
An ancient force has come to the city of Arkham that threatens to consume everything in Hungering Abyss, a starter set in the world of Arkham Horror. In this all-in-one box up to five players take ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '