The Dice Pack is a pack of six pairs of six-sided dice customized for the Avatar Legends RPG. The custom dice feature a pair of each training: earth, air, fire, water, weapons, and technology.
The GM Screen is a four-panel screen, 8.5 inches wide and 11 inches tall when folded up and 34 inches wide when fully unfolded. On one side, the screen features tables and quick reference tools to ...
Avatar Legends: The Roleplaying Game — Republic City is a setting toolkit that provides expanded background lore on the famous Republic City found in the Korra Era, including details on ten differe...
The Avatar Legends: The Roleplaying Game Starter Set features:
32-page booklet of condensed rules
40-page introductory adventure booklet featuring The Pirates of Crimson Sails set in the era of...
Uncle Iroh’s Adventure Guide expands the play material found in Avatar Legends: The Roleplaying Game with special GM tools to add multi-generational stories to your campaign, new NPC Legends, new p...
Wan Shi Tong's Adventure Guide upgrades all five adventure booklets, and the expanded play booklet (all of the Legends and playbooks unlocked during the campaign), into an 8.5" x 11" hardcover book...
1941: THE WORLD IS AT WAR!
Quick and Convenient: Axis & Allies 1941 is designed to be set up and played more quickly than any previous A&A game. In essence, this is a simplified A&A exp...
Game description from the publisher:
It's Spring 1942, and the world is at war. Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United King...
Cobra has established a base at the North Pole and threatens the world with its Weather Dominator! Only G.I. Joe is ready and able to defeat these forces without drawing the entire world into a lar...
Upgrade your battles with Axis & Allies Hit Dice! Roll all dice for large battles at one time and quickly see how many hits are scored. There are a total of 72 dice in four styles: one hit, two...
Manage your Industrial Production Certificates (IPCs) in style with these deluxe IPC Chips. Track and spend IPCs with these weighted chips in three denominations – 1, 5, and 10. Includes plastic tr...
The fighting in North Africa was unlike any other in World War II. Now you will command the forces of either the Axis (Germany and Italy) or the Allies (the United Kingdom and, eventually, the Unit...
Aye, Dark Overlord! is a fantasy party game filled with humor that's fast to play and easy to learn.
Each player is an evil goblin servant of the evil Dark Overlord — Rigor Mortis, the Master of al...
Aye, Dark Overlord! is a fantasy party game filled with humor that's fast to play and easy to learn.
Each player is an evil goblin servant of the evil Dark Overlord — Rigor Mortis, the Master of al...
Introduced by the Moors, azuleijos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '