Archazia's Island Store Championship
Disney: Lorcana
Competitive Constructed
2025-05-03
12:00:00
Hosted by Isle of GamesEntry Fee: $30 ($27.60 + Tax)**DECKLISTS REQUIRED**
55 minute, best of 3...
A city in the mountains was discovered, but no one dares to venture there without having mapped the place. Here is finally a mission for you, an archaeologist with implacable logic.
ArcheOlogic is ...
In Arcs, 3-4 players guide their factions through a fast-playing space opera that unfolds over a trio of 60-90 minute sessions. The game opens in the final days of a decaying empire. Players tak...
By adding the Blighted Reach Campaign Expansion, you can also play Arcs in an innovative micro-campaign, where each game is one episode in an epic trilogy that stretches across an even larger galax...
Explore unique, tricky strategies in the base game with new Leaders, and add wild twists to both base and campaign games with new Lore.Includes...
8 Leader Cards
14 Lore Cards
**A copy of the Arc...
*NEW* 60 page leather-effect paperback.
ArcWorlde is a characterful skirmish game, combining wargaming with a smidgen of RPG that brings you exciting story-driven scenarios on the table top.
Player...
"People have called Upper ArcWorlde home for thousands of years. Although the cultures and languages of those ancient folk have been long forgotten their marks can still be seen on the landscape. S...
"Although Beastfolk can be found in all corners of ArcWorlde, the majority of the clans of Mildaark have their homelands in the forests and deep valleys of the Scotstaine Lowlands. These fellows, w...
Journey to the setting of the exciting tabletop game of ArcWorlde, where the many peoples and creatures dwell and battle within the mysterious Mildaark Forest. Exclusively illustrated and written b...
"In the vast Blasted Wastes to the east of the Jernspeak Mountains dwell the Dark Lords. Beings of pure spite and devilment, they hunger for the treasures of Upper ArcWorlde.Although kept at bay fo...
"To the northwest of the continent of Upper ArcWorlde lies the Halfling nation of Hobbleshire, a country of rolling green fields and fertile farmland. Over the years they have pushed back the borde...
"Most powerful of the civilisations of Upper ArcWorlde (or so they would have you believe) is the island nation of Albionnica. Their fragile Empire stretches across the various continents of ArcWo...
"Hailing from the dank swamps to the south of Upper ArcWorlde, Ourk clans can be often found roaming north into the Mildaark. Large, lumbering beings with greenish skins, a single Ourk has the stre...
"Bandits, thieves and pirates are a constant threat to those living in ArcWorlde. When a particularly malevolent criminal meets their untimely end, they may be far too devious to truly stay dead. T...
"To the east of the Mildaark Forest lies the mist-wreathed land of Vauhaemia. This realm is the dominion of Vampires – creatures who have given up their humanity in return for ever-lasting life. Th...
"Wild Elves are mysterious beings from the misty forests of Caledon, an isolated island to the north-west of Upper ArcWorlde. Seven feet tall and imbued with magic, Elves are a war-like folk who ha...
"In the depths of the Mildaark Forest lies the immense spire of Mt. Orion. Carved into its alabaster peaks is the Great College of Mt. Orion, a mighty fortress of learning where the Wizards of Uppe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '