Journey to the setting of the exciting tabletop game of ArcWorlde, where the many peoples and creatures dwell and battle within the mysterious Mildaark Forest. Exclusively illustrated and written b...
"In the vast Blasted Wastes to the east of the Jernspeak Mountains dwell the Dark Lords. Beings of pure spite and devilment, they hunger for the treasures of Upper ArcWorlde.Although kept at bay fo...
"To the northwest of the continent of Upper ArcWorlde lies the Halfling nation of Hobbleshire, a country of rolling green fields and fertile farmland. Over the years they have pushed back the borde...
"Most powerful of the civilisations of Upper ArcWorlde (or so they would have you believe) is the island nation of Albionnica. Their fragile Empire stretches across the various continents of ArcWo...
"Hailing from the dank swamps to the south of Upper ArcWorlde, Ourk clans can be often found roaming north into the Mildaark. Large, lumbering beings with greenish skins, a single Ourk has the stre...
"To the east of the Mildaark Forest lies the mist-wreathed land of Vauhaemia. This realm is the dominion of Vampires – creatures who have given up their humanity in return for ever-lasting life. Th...
"Wild Elves are mysterious beings from the misty forests of Caledon, an isolated island to the north-west of Upper ArcWorlde. Seven feet tall and imbued with magic, Elves are a war-like folk who ha...
"In the depths of the Mildaark Forest lies the immense spire of Mt. Orion. Carved into its alabaster peaks is the Great College of Mt. Orion, a mighty fortress of learning where the Wizards of Uppe...
In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate ani...
Ark Nova: Zoo Map Pack 2 features five new zoo designs, with the same design on all four game boards so that players can compete in the same layout and with four different zoo boards with new and i...
History is Full of Secrets. . .As they explore an ancient Egyptian tomb, a team of archaeologists and adventurers stumble upon a mystery that History forgot. To uncover the truth, they will have to...
You arrived too late to stop the loathsome rite, and a monstrous, transdimensional Ancient One tears through reality. An iridescent rift slashes across the darkened skies, heralding the nightmarish...
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It's a celebration to end...
The unquiet spirits of the dead cry out and ghouls stalk the midnight streets. Derelict portals yawn open between our existence and the horrific Underworld, and even in the storied French Hill neig...
Cold salt waves beat on the New England coast and thick fog rolls in off the bay, obscuring the small fishing hamlets that nestle in the darkness. Dark things creep along the shoreline, strange lig...
An Arkham Horror Investigator Gamebook. You are an Arkham Investigator – your choices will decide the outcome of a terrible murder mystery and a sinister plot threatening Arkham – in this brand ne...
These high-quality, full color printed, and officially licensed Arkham Horror: The Card Game Sleeves are a must-have accessory for every fan of the game. Available in the two official card back des...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '