For weeks, the upcoming performance of The King in Yellow has been the talk of the town. But after researching the play’s dark history, you are convinced something foul is at work. Disappearances. ...
We think we know the history of the Earth, but there are secrets that lie beyond our ken and truths that threaten to undo our understanding of the universe. When renowned historian Alejandro Vela d...
It was supposed to be one last job. At the behest of shadowy antiquarian Randall Tillinghast—who presents them with an offer they can’t refuse—the investigators travel to the South Pacific and the ...
The people of Arkham have weathered many threats. Eldritch horrors, dark cults, and ghoulish hauntings have plagued the city for years, and each incident was resolved by brave investigators from al...
These Standalone scenarios present unique one-odd challenges for your investigators. Check the below links to find out more about each scenario.
Curse of the Rougarou
Carnevale of Horrors
The Labyr...
Across the five cycles of Arkham Horror: The Card Game, youâ??ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring t...
Across the five cycles of Arkham Horror: The Card Game, youâ??ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring t...
Across the five cycles of Arkham Horror: The Card Game, youâ??ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring t...
Across the five cycles of Arkham Horror: The Card Game, youâ??ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring t...
Step into the eerie town of Arkham with Arkham Horror Lovecraft Letter™, a chilling twist on the classic deduction card game. Delve into the madness of the Lovecraftian universe as you face eldri...
The city of Arkham is a nexus for the strange, the dangerous, and the supernatural. In this adventure book, you’ll face some of the different dangers that threaten the city to give you a glimpse of...
It is the height of the Roaring 20s, and the world has gone mad. Dive into the glamour, danger, and mystery of Arkham Horror in this brand-new roleplaying game! With intuitive, exciting mechanics e...
An ancient force has come to the city of Arkham that threatens to consume everything in Hungering Abyss, a starter set in the world of Arkham Horror. In this all-in-one box up to five players take ...
A huge box set with tons of components for a 50+ hour campaign; that is what awaits you with Terra Antarctica!
This premium Adventure for Arkham Horror RPG is a sequel to At the Mountains of Madnes...
Arkham Horror RPG - Dreams of Kingsport is an expansive setting guide that takes your campaigns beyond the waking world. Dive into the iconic mist-shrouded town of Kingsport and unlock new rules fo...
Case #1 â?? The Witch Cult Murders
Walpurgis Night, May's Eve, is always a nightmare in witch-haunted Arkham. There are bad doings, and a child or two frequently goes missing. This year, Miskatonic...
This is no ordinary city. Many have been there more than once, but at the same time no one has ever been there. You know in which state it is, but you won’t be able to find it on the world map. Thi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '