Fill your adventures with a wide array of 52 characters. Some heroes, some villains, all can be used as NPCs or as player characters! Contained within this deck are the characters found in decks ...
Pick a card, any card. Which monster did you pull?
This deck is ideal for a random monster encounter or a quick reference guide to show players what they’re up against. Contained within this deck...
Explore the unknown Delta Quadrant with the newest Federation faction pack in Star Trek: Attack Wing! Add brand new versions of the Intrepid-class, Nova-Class, Aerie-Class, and Delta Flyer-Class to...
This is an Expansion, requires a Star Trek Attack Wing Starter Set (72944) to play
Celebrate the 10-year Anniversary of Star Trek Attack Wing with the These are the Voyages Faction Pack, as players...
This is an Expansion, requires a Star Trek Attack Wing Starter Set (72944) to play.
With the Adversaries of the Delta Quadrant, pillage and hunt through the stars with 4 different independent ships...
Cloak yourself in the shadows as you explore the Secrets of the Tal Shiar and Shinzon’s rise to power! Take Command of four special cloaked versions of four different Romulan ships: A Reman Warbird...
The basic game (Attack!) is a very simple game of expansion and conflict set in the World War 2 era. It is aimed at those game players who enjoy rules that are very simple and easy to get into. The...
Autobahn is an economic strategy game about the building of the German motorway system over three periods of time spanning from the end of World War II to the present day.
At the end of the second ...
Autumn, a game of paths and falling leaves, is a 18 cards minigame.
In Autumn each player takes turns placing a card on other previously played cards. Each card shows four groups of leaves and, in ...
The core book is an 8.5" x 11" hardcover book featuring beautiful full-color art, all the core rules of the game, additional rules for playing your game in one of five different eras, examples for ...
The Dice Pack is a pack of six pairs of six-sided dice customized for the Avatar Legends RPG. The custom dice feature a pair of each training: earth, air, fire, water, weapons, and technology.
The GM Screen is a four-panel screen, 8.5 inches wide and 11 inches tall when folded up and 34 inches wide when fully unfolded. On one side, the screen features tables and quick reference tools to ...
Movers & Shakers is a quickstart rules guide and standalone adventure for Avatar Legends: The Roleplaying Game.
Set in the Korra Era, this adventure includes everything you need to run an exci...
Rebels & Refugees is a standalone adventure for Avatar Legends: The Roleplaying Game.
Set in the Hundred Year War Era, this adventure includes everything you need to run an exciting singular st...
Avatar Legends: The Roleplaying Game — Republic City is a setting toolkit that provides expanded background lore on the famous Republic City found in the Korra Era, including details on ten differe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '